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Old Nov 10, 2007, 02:33 AM // 02:33   #381
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I like the buffs to most of the healing prayers. I even like the changes done for Mesmers.

But I absolutely HATE what they did to splinter weapon. While it fixes PvP on ONE map, it greatly hinders PvE on many HM maps. That's not right.
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Old Nov 10, 2007, 02:37 AM // 02:37   #382
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Quote:
Originally Posted by Rone
I like the buffs to most of the healing prayers. I even like the changes done for Mesmers.

But I absolutely HATE what they did to splinter weapon. While it fixes PvP on ONE map, it greatly hinders PvE on many HM maps. That's not right.

yuppity yupper yuppers!!


isnt it funny though....how they nerf stuff without relising what the effect will be? i mean ive read that they ask the players what they want and w/e but its complete bs what they did with splinter/barrage i mean you cant really use that on most mish's or maps..
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Old Nov 10, 2007, 02:54 AM // 02:54   #383
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splinter barrage
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Old Nov 10, 2007, 02:57 AM // 02:57   #384
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Quote:
Originally Posted by magi of the light
yuppity yupper yuppers!!


isnt it funny though....how they nerf stuff without relising what the effect will be? i mean ive read that they ask the players what they want and w/e but its complete bs what they did with splinter/barrage i mean you cant really use that on most mish's or maps..
The problem is , splinter weapon was greatly unbalanced at vod (pvp) , where npcs would ball and drop like a fly. This was a much needed nerf - I have little sympathy that this change will affect some pve farming build , as far as I know monster ai in pve stays the same with balances and there skillbars remain the same - you have very little to adapt too , just use another skill that works.

As far as the rest of the balance izzy needs to stop loving thumpers and realise the large portion of the pvp community cant stand them -

change hammer bash to strength line , 50% failure under 4 strength (same mechanics as gale) , I mean were rangers ever intended to weild a hammer ?.

Shadow prison , when hex duration ends you return to your orginal location - this would prevent sins from cheaply jumping around - a runner with a fast hex removal like reverse hex could counter sp sins and make them more balanced.

Avatar Of Melandru , conditions expire 50% faster while in this form (increase health gained to compensate for the nerf) - This will make melandrus in there form to not be godlike and still capable of getting activley shutdown (this is your aim right ? active play not passive ?) - bsurge would still be a viable counter but more focused on blinding on spike due to the reduced conditions duration.

Light Of Deliverance , change this to shout range and leave it be , you've nerfed this skill out of useage - this was a nice change to aegis and made sure they couldnt just prot/heal from the sideline and have to be positioned well (and within shutdown range) to make it effective.

Ineptitude , reduce damage please - still insane at vod.

Healers boon , you've gave this a little bit too much love imo , increase recharge making enchant removal viable - atm the only shutdown is to get it diverted or humility - 10 sec recharge is insane for this skills stats.

Soul Reaping , soul reaping should not be effected by spirits period - everyone but izzy knows this.
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Old Nov 10, 2007, 02:58 AM // 02:58   #385
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Splinter Weapon still hits three adjacent enemies, barrage hits up to seven enemies. Splinter at a high spec triggers on the next five attacks for about 50 armour ignoring damage. With splinter hitting three enemies at best it's 150 damage in total. 150 x 5 = 750 damage from a single barrage.

One skill recharges in five seconds, the other in one second.

Blows up NPCs at VoD, blows up everything in PvE. If it takes you slightly longer to blow up a mob and pick up the loot, suck it up. I'd like to see an argument for PvE besides "I no longer do 1000 damage every few seconds".
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Old Nov 10, 2007, 03:26 AM // 03:26   #386
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Quote:
Originally Posted by Racthoh
I'd like to see an argument for PvE besides "I no longer do 1000 damage every few seconds".
QFT
Less QQ more pew pew.
Same goes for LoD nerf... Just learn to adapt. There are still some other skills out there... Like, a 1000 of them. People already run HB+HP, WoH, hell I even saw Glimmer of Light in use by some top 50 guild in observer (and they won the match).
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Old Nov 10, 2007, 03:51 AM // 03:51   #387
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Quote:
Originally Posted by Shuuda
Soul Reaping still get energy from minions and spirits.
Shadow Prison still exist.
Assassincaster still exist.

Update fails, end of story.
Nothing wrong with assasssin spellcasters. Last I checked Guild Wars prides itself on diversity of gameplay.
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Old Nov 10, 2007, 03:56 AM // 03:56   #388
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Quote:
Originally Posted by Regulus X
Healing Breeze FtL (gg anet more wammos and newbs trying to use it more often)
I'll just stop there...
Nothing personal, but I'm kinda tired of hearing soooo many people whining about Wammos and Healing Breeze. I understand you guys are refering to the Leeroys of the world, but there are plenty of places in the game where Healing Breeze wammos do quite well. I am speaking of PvE use since I don't PvP.

For instance, a few months ago when my "wammo" was playing the Arborstone mission in Factions I ran this build:

Warriors Endurance
Power Attack
Executioners Strike
Furious Axe
Watch Yourself
Vigorous Spirit
Healing Breeze
Ressurection Signet

I don't recall what prompted we to run this build since it isn't something I typically use, but believe it or not this build kicked ass and if not for me and my tanking and survivability the mission would have failed.

Yes, there are idiot tanks out there with the Leeroy mentality, but some of you are elitest shmucks that hop on the elitest bandwagon. Ewww Healing Breeze FTL.....blah, blah, blah. Open your eyes and see that there is a time and place where Healing Breeze wammos do shine.

ALL HAIL WAMMOS!!!
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Old Nov 10, 2007, 04:28 AM // 04:28   #389
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Players have nothing else to judge player skill by. Thus, they have to do so based on bars. Unfortunately, Healing Breeze seems to be the common factor between all morons. Thus, Healing Breeze has become the symbol of failure.
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Old Nov 10, 2007, 04:49 AM // 04:49   #390
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Quote:
Originally Posted by You can't see me
So does Heal Party. Notice How I said an HB/LoD Duel Healer monk System w/ Arcane Mimicry?

That was a tactic used by monks in Urgoz Warren long ago. I think it will make a very powerful combo, what with the low cost full party heals.

And in case you didn't know, HB halves the casting time of Healing Spells.

If you still don't get it, look up Arcane Mimicry.
I understand how skills work. I... just don't think it will be viable in PvP at all.
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Old Nov 10, 2007, 04:58 AM // 04:58   #391
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That said, I'm kind of curious about seeing this go in a different direction. I've seen a lot of people complain about the Splinter Weapon nerf (no sympathy here), the LoD nerf (that's primarily a PvP issue, so no comment).

Out of idle curiosity and, perhaps, to make this thread go in a more useful direction: does anyone have any hypothetical ideas as to how the meta is going to adapt to the LoD nerf?
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Old Nov 10, 2007, 05:08 AM // 05:08   #392
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the meta has more or less adjusted itself at this time, the new "Norm" is now a RC and WoH with a ether prod/HP runner.
For the time being i can see this sticking.

of course shatter enchantment and aneurysm will more then likly shut this down after a little while, but we will see....only time can tell where the meta will go after this.
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Old Nov 10, 2007, 05:11 AM // 05:11   #393
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BAD BAD BAD RECALL NERF BAD BAD IZZY

Recall on human monks were okay because you could just follow another character around and force the monks to drop recall to heal that other character...

Now, the main problem still stands. Many people may not have noticed this real problem, but it is recall on a hero... you can follow them around all you want and the human monk will just drop the hero's recall and easily heal him up.

I R QQ
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Old Nov 10, 2007, 08:10 AM // 08:10   #394
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Quote:
Originally Posted by Chthon
..
It is. But that doesn't mean a-net should take the easy way out because the right way is more difficult.
...
Changing AI means actual work, and now they work on GW2. So all we will get are the number changing balances.
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Old Nov 10, 2007, 08:58 AM // 08:58   #395
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Wow, it's amazing to see how many don't realise Splinter Weapon was just as, if not more overpowered in PvE than it was in PvP (yes, I'm looking at you splinter barrage) There was no good reason not to nerf it.
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Old Nov 10, 2007, 08:59 AM // 08:59   #396
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Quote:
Originally Posted by Kaida the Heartless
Players have nothing else to judge player skill by. Thus, they have to do so based on bars. Unfortunately, Healing Breeze seems to be the common factor between all morons. Thus, Healing Breeze has become the symbol of failure.
Or monks with bad energy management, but let's not go there. >.<

I don't really mind the splinter weapon nerf-most groups don't have that many enemies grouped up in pve, and even if there are more than 4 clumped targets (which unless you've done some herding isn't that common) it has a fast recharge (5 secs iirc) so as several people have already said-it's not total armageddon.

Though perhaps now a channeling ritualist may be wanted for splinter weapon, now that they get an extra attack and do more damage with their splinter weapon than a ranger's splinter weapon.
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Old Nov 10, 2007, 09:23 AM // 09:23   #397
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Quote:
Originally Posted by SmithyBen
[*]Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
"
srry I know this is off topic because it's not skill related. Just wondered what the reasoning behind the regent valley ale nerf was. did too many people know about it. It made it so you could get the ale in half the time and without having to get out of range of the bear hunters. i've been helping people get the drunkard title for a long time and making a decent bit of pay for it too. it used to take me 4 hrs to get 250 of these ales, now it will take double that. Sadly i can no longer provide people with this tasty freshly brewed beverage, it simply will take too long acquire and there are faster ways of making money (i would make 25k for 4 hrs work, which aint so great to begin with). i say boo to prohibition and nerfing one of the quirkiest secrets of the game and taking away our booze sellers. it was harmless!!! and sadly can't be put back in the game now that they've gone and let us all know. Anet please replace it with something else, the Ale must flow!
i don't want to sober up!!!!

"Live in pre, Friend of 3, Ale for free." -Viktor the Vile

Last edited by Ale Hunter; Nov 10, 2007 at 09:32 AM // 09:32..
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Old Nov 10, 2007, 09:38 AM // 09:38   #398
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Quote:
Originally Posted by Martin Firestorm
Healer's boon may be a nice elite for an alternate hero build to the usual WoH build now, even with the WoH buff. It wasn't an option before since the heroes are so lame at maintained enchantments, but HB plus heal party with some typical heal skills like dwayna's kiss and words of comfort could be a good hero bar.
I think you are mistaken here.
HB WAS and IS my elite of choice for a healing monk. The heroes know how to use it.
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Old Nov 10, 2007, 10:23 AM // 10:23   #399
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who in our player community complain mesmer is a too weak class?

why anet keep on buff mesmer a little bit in every skill update?

monk is buffed but still cant survive in front of a mesmer
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Old Nov 10, 2007, 11:06 AM // 11:06   #400
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Quote:
Originally Posted by Lynx Of Ithorian
Shadow prison , when hex duration ends you return to your orginal location - this would prevent sins from cheaply jumping around - a runner with a fast hex removal like reverse hex could counter sp sins and make them more balanced.
That would be more like a buff. It's not like targets get in an enchant strip before the AoD sin has imput the combo, so this would just make SP better. You get a shadowstep, a snare and a getout of jail free card all in 1 package >.>
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